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Researchers at the DIGIMEDIA centre win ‘Best Paper Award’ in Ireland
Investigadores do DIGIMEDIA premiados com ¿Best Paper Award¿ na Irlanda
The paper “Co-designing a Game-Based Learning Platform for Active Ageing: The Case of Jump” was awarded with best Paper Award, at the International Conference on Simulation and AI in Games GAME ON’2017, held at Institute of Technology Carlow in Ireland. From 6 to 8 of September, academics and industry practioners in Games were gathered to discuss such topics as Game Design Methodology, Game Design and Gamification, Artificial Intelligence in Games, Serious Gaming, Virtual Reality in Games and Game Characters.

The authors of the aforementioned paper are Liliana Vale Costa and her supervisor Ana Isabel Veloso. Liliana Vale Costa is a Ph.D. student in Information and Communication in Digital Platforms, a joint doctoral programme of the University of Aveiro and University of Porto and her supervisor Ana Isabel Veloso is a researcher and professor at the Department of Communication and Art, University of Aveiro. Both authors have been doing research relative to the use of technology-mediated tools (specially games) and the ageing process and they saw their passion for research recognized in this award.

The paper presented at the conference proposed a framework for involving end-users in game design for active ageing and healthy lifestyles, based on an empirical study that was carried out with thirty-three adult learners aged 50 and over in the co-design of a game-based learning platform. The field research deployed an array of longitudinal methods, including surveys, group discussions, and participant observation. Findings suggested that such strategies as contextual inquiry, scenario building, future workshops and cooperative evaluation have revealed to be suitable for (a) aligning the learning goals and behavioral changes to game missions; (b) balancing the challenges to players’ skills; and (c) defining the type of game conflict and resources to be used without compromising the view of digital games as an art form and creative authorship.

The process for involving the participants in the design process of the game JUMP is described as an example of the application of the proposed framework. This research takes part in the Ph.D. project SeriousGiggle – Serious Games for triggering active ageing and healthy lifestyles supported by FCT and ESF under the Community Support Framework III – SFRH/BD/101042/2014.

The authors would like to express their gratitude to a group of experts who validated the game content and co-design sessions, to the students in New Technologies of Communication (NTC) that they have mentored during the Final project and to a number of Universities of Third Age that agreed to participate in the project – i.e. Universidade Sénior Gafanha da Nazaré, Academia de Saberes de Aveiro, Universidade Sénior de Oliveira de Azeméis and Universidade Sénior de Águeda.

 

About the DIGIMEDIA research centre - http://digimedia.web.ua.pt/

About the conference GAME ON’ 2017 – https://www.eurosis.org/cms/?q=taxonomy/term/391

 

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